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A Full Version PC game for Windows

A Full Version PC game for Windows

Vote: (64 votes)

Program license: Paid

Developer: Dingo Games

Version: 2016

Works under: Windows

Vote:

Program license

(64 votes)

Paid

Developer

Version

Dingo Games

2016

Works under:

Windows

Pros

  • A take on the "eat 'em up" genre that does away with microtransactions
  • Cute art style and low difficulty make it a great choice for younger players

Cons

  • Doesn't really add anything new to the genre formula

Tasty Blue is a game that puts you in charge of a vulnerable goldfish and asks you to survive as long as you can in an expansive and dangerous ocean environment. "Eat 'em up" is a genre name coined in a tongue in cheek manner, but it's become an increasingly popular genre, especially as mobile gaming makes users more interested in simple gameplay that can be played in short bursts. Tasty Blue may not have the prettiest graphics or more robust features on the market, but its style is eminently charming, and it's bereft of the sort of aggressive pay to win structures that are apparent in more professional games of its type like Feeding Frenzy.

Tasty Blue doesn't exactly reinvent the wheel. It hardly even accessorizes it. You start each level off as a small goldfish. Your size means that you're endangered by practically all the other creatures on the map, but eating fish and other creatures smaller than you makes you steadily grow in size. The larger you grow, the more you can eat, until you're eventually gobbling down the sharks that once terrorized you and even leaping out of the water to snatch up fishermen and speed boats. It's a satisfying growth curve, even if the game itself can grow repetitive over time. While you goldfish serves as the central protagonist, you can also play as a dolphin or a shark. The core gameplay is fundamentally the same, but each creature gets their own cute little origin story. It's hardly a compelling narrative, but it's a charming aside that adds a little extra personality to an otherwise rote sequence of gameplay. There are also comic book style panels that appear between the levels, adding the faintest sense of a story to the chain of events.

The play style of games in this genre tend to be pretty basic, and that means that long term value is predicated on the quality of the environments and the art style. While Tasty Blue's graphics are pretty simplistic, they manage to exude a lot of personality. The characters themselves look like they could have been pulled from a children's storybook, and each new level is worth unlocking just to see what new sorts of hazards and creatures the developers have added to the environment. They also do a decent job of mixing up some new challenges in each level. Levels with oysters force you to wait until their mouths open to devour their pearls, while other levels manage to find a decent amount of consistency between threats that challenge you and easily devoured creatures. This is hardly a challenging game, but it can be a great way to relax and a perfect introduction to the genre for younger players.

Pros

  • A take on the "eat 'em up" genre that does away with microtransactions
  • Cute art style and low difficulty make it a great choice for younger players

Cons

  • Doesn't really add anything new to the genre formula